![]() ![]() More that this is a world where these situations are commonplace, and the game makes sure you know that. I wouldn't go so far as to say that it is designed to intentionally pad out an otherwise short story. Think of clearing out an Ambush Camp or Freaker infestation as the Days Gone equivalent of running to the store to pick up toilet paper. Deacon will often find himself running errands. Especially when these instances take place during a rainstorm or snowstorm, as the weather influences character awareness.Ī downside is, some of these quests can feel like busywork. ![]() Side missions, involving clearing things like Freaker infestations, allow you to practice tactics you may later employ in more critical missions. Story missions abound, with some taking place at the same time as others to add a sense of realism and allow you to see if they intertwine. ![]() Fortunately, Days Gone is an incredibly substantial game that allows people opportunities to explore every option. Do you use your crafting materials to create as many Molotov Cocktails as possible right away? Or do you want to wait a bit longer, in case you get a new crafting recipe that could alter your melee weapons? Do you use a more lethal and accurate gun to attack a Freaker or use the quieter, more finicky bow? How often do you track things or mark enemies with your binoculars? You need to learn about priorities. You might need to track animals, people, or enemies that might have been nearby. Look at the HUD to see how much noise Deacon is making and if anyone around you is aware of your presence. You have to be aware of your surroundings. This is actually a more thoughtful title. Someone might look at the tattooed, leather-clad biker of a protagonist and his rough ways, then assume this is a shoot first, ask questions later kind of title. After events of the story convince them they should head north, coincidentally in the direction Sarah was taken years before, we get to see what life is like for most survivors after the end, help Deacon continue to get by, and maybe make some sense of everything that is going on.ĭays Gone is an odd sort of survival game. The two are now drifters who ride their motorcycles across the Pacific Northwest and attempt to get by as best they can. Both Deacon and Boozer survived the night, though it is unclear what has happened to Sarah. Oddly enough, it seems like the decision may have worked out for the best. So, his gravely injured wife, Sarah, was taken onboard the chopper and he stayed behind. While there was room for two, Deacon knew his best friend, Boozer, wouldn't survive if left alone. He was on a roof with his wife and best friend, trying to get a helicopter for a rescue group called NERO to allow them to evacuate with them. Freakers, the game's term for zombies, took over. Days Gone begins when everything was at its worst. That certainly seems to be what Deacon St. Your life is just upended and you are expected to do what you can to get by. If you're an ordinary person, you don't get any sort of explanation when the world ends. The result is an adventure that has more depth than people may expect. ![]() Freakers can easily appear in major swarms that can quickly overwhelm, and the human side of things shows the good and bad sides of people that can come to light in desperate situations. What sets it apart is how these situations are handled. We have a major apocalypse and Freakers, zombie-like versions of humans, shaping the world around us. Days Gone, at first glance, is another one of these titles that explores the space where those two elements intersect. Many games explore the apocalypse, and there are plenty of titles deal with zombie infestations. ![]()
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